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Community Rules

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General Rules -

1.1 – You must respect every member of the community and may not engage in racism, homophobia or other hateful behavior. This rule does not apply for general abuse, if someone calls you a mean word just ignore it but if its excessive then report it.
1.2 – You may not mislead others regarding your gender, occupation or rank/position in the community. (E.G Stolen Valor)
1.3 – You may not advertise or promote other communities on any ArmaRoleplay platforms and may not target ArmaRoleplay members with promotion or advertisement.
1.4 – Inciting drama or fueling drama within the community to create a hostile environment is not tolerated on any ArmaRoleplay platform.
1.5 - Eating/Drinking on microphone is an offence and you can be banned/killed on sight for it (Mute your microphone).
1.6 - In situations that are confusing or grey areas, use common sense.
1.7 - You can not leak direct messages from staff members under any circumstances without permission. This includes discord messages, teamspeak messages and more.
1.8 - You can not soundboard members of the community without permission (Unless in a Music Specific Channel).
1.8.1 - You can not use a soundboard whilst in a staff members presence at anytime (Doing so in support will get you banned).

Arma 3 Rules -

Section 1 - General Server Rules

1.0 - You may not exploit, cheat, abuse, dupe or use anything that can be classed as giving you an advantage unfairly, this can result in a permanent ban and does include third party cross-hairs, recoil scripts etc. This includes abusing developer error such as selling items, minerals, etc.
1.1 - You may not sell in-game items for out of game services/money. This is classed as Real World Trading and is against the rules (EG: Paying £10 PayPal for 1 million game dollars is not allowed).
1.2 - Rules are made to be followed correctly; abusing loopholes within the rules will result in punishment.

Section 2 - Roleplay Rules

2.0 - You must always remain in character, out of character matters such as support, the server in general, discord or other non-realistic events cannot be brought up in-game. You must be in teamspeak at all times unmuted, the only exception is while in support rooms.
2.1 - You must have a valid roleplay reason to interact with police (e.g. doing a crime, traffic stop). If police attempt to pull you over you must pull over unless you have committed a crime/know you're wanted. (If you have illegal items in the car you must stop and you must not flee unless Police indicate they're aware you have illegal items). Following police/baiting police into situations is not allowed.
2.2 - Soundboards can be used in role-play but it can not interrupt role-play (e.g. blasting loud music). You are not allowed use soundboards to give yourself an advantage (e.g. playing police sirens).
2.3 - Logging off to avoid roleplay is classed as combat logging this includes logging off while dead, logging off while in hand-cuffs and logging off during situations this is not allowed and is heavily punished. When logging off the server make sure you're hidden from sight to make sure you don't ruin immersion.
2.4 - Using mobile KOS vehicles as a mobile KOS station is not allowed and is Fail RP. 
2.6 - Referencing your second character within roleplay is not permitted in anyway (My Brother, Cousin, Uncle..). If you breach this you will receive points, if you breach it a second time you will be banned from double life.
2.7 - When you die you forget everything that happened during the situation you died in. You must not return to the area you died in for at least 10 minutes after you re spawn. 
2.8 - Any information obtained from a third party/not in-game is not able to be used in roleplay. (This includes not using discord while in-game and not stream sniping streamers)
2.9 - The main city is a roleplay zone meaning you can not kill or rob other players, combat is allowed in a roleplay zone but there must be a roleplay reason (e.g. gas station/pursuit between civilian and police).
2.10 - You can not camp outside safe-zones waiting for someone to leave to follow/rob/kill them.
2.11 - Inside of a Safe Zone you may not commit crime, initiate on people, harm people, steal vehicles or do any form of negative action. If people do this do not take it into your own hands or you will also be punished, just report them.
2.12 - All Hospitals, Police Departments(Police Spawns/Exception of DOC) are safe zones.
2.13 - When you are revived you are in medical custody, you must comply with the medic and pretend to be hurt, You may not run or resist being restrained.
2.14 -Medics must be neutral at all times, they can not favor any side in situations. (In court cases this is void but medics are required to tell the truth)
2.15 - All zones that are green checkers on the map are safezones and you can not flee into them to avoid roleplay/combat.
2.16 - Using job vehicles for anything but jobs is Fail RP and is not allowed, You need to actively doing the job to use the vehicle.
2.17 - You may not pull someone out of a moving vehicle, you may not restrain or escort someone while they are further away then arm's length, If you do so by accident let them continue. 
2.18 - Volunteer EMS from the Police Department are the same character as their Police Character and therefore can be accountable for their actions on their EMS character.
2.19 - You CANNOT CPR someone just to rob them. 
2.20 - ATMs within city limits are safe zones (Within 10 meters)
2.21 - You CANNOT scam someone within a safezone. 
2.22 - You may not revive people during a combat situation, you must wait at least 3 minutes after the last shot, or must wait for the winning party to declare Code 4. If it is a major crime you can not revive until you're 100% no more cops will respond or all civilians are dead.

Section 3 - Initiation Rules

3.0 - You must not initiate on someone without a valid roleplay reason, this includes joining random gun fights just for the kills.
3.1 - When initiating on someone you must verbally initiate, provide a demand and a consequence. The person initiating must have a visible weapon to initiate. The terminology "hands up or die" is not valid, The term "hands on your head or your going to be shot" is valid.
3.2 - You may only kill someone without prior verbal initiation if one of the following is true

  • Someone else in your group with the same uniform as you has already initiated.
  • Someone else in your group with the same uniform as you has already been initiated on.
  • You're within 1000m of one of your gang/faction members initiation.
  • The person has knocked out yourself or a group member maliciously.
  • They have stolen your vehicle and you were 5 meters from the vehicle.
  • You have attempted to call them on air frequency (60.3) at least 3 times and told them they will be shot down (Police Only) (Major cities, Department Of Corrections and Airports only)
  • It is martial law and a civilian/rebel has an unholstered class 3 within city limits.
  • The civilian/rebel has a class 3 unholstered within 100 meters of DOC walls
  • You are a Police Officer and another Police Officer is initiated with someone and their life is at risk.

3.3 - It is the initiators responsibility that their initiation is audible. (Recommended to not initiate on someone going over 80km)
3.4 - You must be initiated or being initiated on to be allowed to knock out, zip-tie or rob them.
3.5 - If police attempt to S1/Ram your vehicle during a pursuit this is initiation as long as they're in a police vehicle with lights and sirens.
3.6 - You can not change your clothes during combat.
3.7 - If you call out that you're initiated to your gang/faction members and the initiation is not valid you are responsible. 
3.8 - You must be in an active pursuit of a vehicle to spike it. (Active pursuit is defined as chasing at an audible distance with lights and sirens for 5 minutes or more.)(Transport truck does not count and can be spiked at anytime by anyone)
3.9 - Initiations that are confusing are not valid (e.g. say the ABC backwards or you're dead)
3.10 - You musts give the victim 10 seconds to comply with your demands, unless they have a clear change in behavior such as start running away or reach for their firearm.
3.11 - After 10 minutes of the final shot being fired the initiation is no longer valid and all parties must re-initiate to re-engage in combat.

Section 4 - Value of life Rules

4.0 - You must always value your life as though it was real life, you must actively attempt to avoid death by either complying or avoiding situations.
4.1 - As a Law Enforcement Officer you must value the lives of all innocent civilians, if your actions will result in a civilian death you should take steps to avoid this. If Police need to use lethal force to protect a civilian it will not be classed as RDM.
4.2 - You can not ride on a moving car and shoot, you must attempt to jump off if safe or if not safe roleplay like you would be on a car in real life (Screaming hysterically)
4.3 - If there is a weapon pointed at you by someone and you do not have a weapon in your hand you must comply and you may not pull a firearm.

Section 5 - Law Enforcement Officer Rules

5.1 - Police Corporals+ and Special Operations can not hold a rank within a faction on other communities.
5.2 - Police corruption is not allowed (Selling guns/Executing civilians/Abusing budget) (Breaking this is a 1 month ban + blacklist from cop minimum) - Receiving guns through corruption is the same punishment.
5.3 - Police must call Emergency Medical Services to revive anyone they've shot and incapacitated, police must use stabilizers to keep them alive. If there is no response from the Emergency Medical Services on frequency or the Emergency Medical Services say they can not come on duty. Police may take two attempts to revive the suspect if they fail they must leave the scene as if the person was dead and no longer there.
5.4 - Police may not disconnect after a major crime is started until 5 minutes after the major crime is over.
5.5 - Department of Corrections property is defined as 100 meters from the walls.
5.6 - Police must respond to situations with fair/proportionate numbers. If police arrive on scene and there is one person or a small group doing it they should tell other units to not respond.
5.7 - Anyone surpassing the rank of Corporal is required to be over the age of 16. Exceptions CANNOT be made to this rule. 

Section 6 - Vehicle Deathmatch

6.1 - You may not use your vehicle as a weapon (against people or vehicles) unless the person you are using it against is threatening your life (e.g. initiating on you/shooting at you.)
6.2 - If you accidentally have a vehicle collision with another vehicle you can not initiate on them, you must roleplay out a vehicle collision and exchange insurance information. If you were previously initiated you may shoot.
6.3 - Transport Truck can be rammed at all times by civilians, cops must wait 2 minutes to ram the vehicle and should try to spike it first. (Medic transport and Boat transport can NOT be rammed.)

Section 7 - Major Crime

7.1 - When civilians hit off major crimes they must text police with what they're wearing/what gang they're in and how many people they have. (They have 30 seconds to do this or the cops can respond with full numbers. You can not lie in the text message about numbers/externals etc)
7.2 - If you have a hostage at the major crime cops must respond as normal and negotiate with the hostage takers. If negotiations is called off all parties must wait 10 seconds to shoot unless the hostage is killed then cops can open fire voiding the 10 seconds but the civilians must wait 5 seconds after killing the hostage to shoot)
7.3 - When a major crime is started after 30 seconds it is 500m initiation from the major crime map marker. This does not apply if they have a hostage until negotiations are called off.
7.4 - You can not interfere with a major crime if you are not involved.
7.5 - Police and Rebels can clear a maximum of one sniper by responding to the text message sent saying there will be one. 
7.6 - Once shots are fired at the major crime you may not attend if you are not on the server/if you disconnect.

Section 8 - Clothing Rules

8.1 - Plate carriers are illegal. (Civilian Only)

8.1.1 - Plate carriers are not illegal for civilians if one of the following:

  • Security job/role
  • Has 'RA' on the front/back (Police Ridealong) - Only if on ridealong!
  • Has 'Staff / SLT / SMT' written on the front or back (Not to be interacted with) - On Duty!

8.2 - Wearing another gangs uniform/vest is not allowed. (If you are not in the gang don't wear the clothing)

8.3 - You can only wear no clothes if you have recently been mugged/robbed or if you can't afford them.

8.4 - You are not to wear any vest with 'STAFF / SLT / SMT' on it. (Exception: Staff On Duty)

Section 9 - Weapon Rules

9.1 - Class 3's are illegal.

9.2 - Class 2's are illegal.

9.3 - Class 1's are illegal unless you have a valid gun/pistol licence. (High calibre guns such as Desert Eagle are illegal)

9.4 - Any form of explosive is illegal.

Other Rules -

You are only allowed one forum profile (One for both lives).

You must have a first name and second name on both the forums and in-game. (Middle name if Wanted)

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